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The game is the first of the Crusader series to feature a 3D delineations engine, yet won't hold all of the parts of the main 2D game while adding new components, for instance, "new units like the savage Slave Driver, new extended AI rivals, dynamic on-map events like the Locust Swarm", as well as "new visuals, another battle association point, and engine updates including influences, livelinesss, and steady material science." A perfect part to the series is focus multiplayer, in which 2 players expect control over a single royal residence to share units and resources while fighting against ordinary foes. Crusader II will incorporate both a Crusader and Arabic certain single player campaign at send off. The game will generally be based around commitment progressing cooperation, similar to the principal Stronghold Crusader title. This will consolidate, comparably likewise with the principal Stronghold Crusader, experience trails; in which players need to fight through associated struggle maps with different set-ups in a particular request. The game should be established more on battling with little yet huge government.